Particle generation and RBDs in WebGL

Select scene

Configure scene (for particles only)

February 13, 2022

Fix 3D bouncing ball collision response and decrease overall simulation world scale to get closer correspondence with real-world motion; introduces several bugs with RBD, however

December 8, 2021

Add single cube/infinite plane RBD simulation with gravity, initial torque, and collision detection

November 15, 2021

Add point attractors and particle system configuration switcher

November 10, 2021

Improve file organization and remove irrelevant code

November 1, 2021

Create online WebGL applet and implement particle generation/wind/air resistance

October 18, 2021

Implement random vector generation

October 4, 2021

Implement bouncing ball with gravity and collision detection