Particle generation and RBDs in WebGL
Select scene
Configure scene (for particles only)
February 13, 2022
Fix 3D bouncing ball collision response and decrease overall simulation world scale to get closer correspondence with real-world motion; introduces several bugs with RBD, however
December 8, 2021
Add single cube/infinite plane RBD simulation with gravity, initial torque, and collision detection
November 15, 2021
Add point attractors and particle system configuration switcher
November 10, 2021
Improve file organization and remove irrelevant code
November 1, 2021
Create online WebGL applet and implement particle generation/wind/air resistance
October 18, 2021
Implement random vector generation
October 4, 2021
Implement bouncing ball with gravity and collision detection